This is the traditional form of structure for storytelling. But it can also be used for other forms of content e.g. sequences of events and processes where step one is followed by step two. In other words, everything that is presented in chronological order. For example, 20th Century history with World War I start in 1914 and ending 1918, and World War II starting 1939 and to end 1945, then the cold war and so on. Or a story like e.g. Gustave Flaubert’s “Un coeur simple” (A simple heart) about Félicité’s life from childhood to her death. Or from a process in the manufacturing industry that buys raw-material that then is manufactured and in the other end comes a Peugeot, a product that then is sold through resellers.
The author of an interactive book that writing a linear story can empower it with many different interactive features. It all depends on the idea, structure and purpose of the story or content, what do you want to direct the attention of the iReader most on? Which parts can be made most engaging with interactivity? How and where is it best to integrate interactive features? Do the interactive features help to fulfil the purpose of the interactive books? Many of these questions are also connected to the following three other basic structures of an interactive book.