Chapter 3 Introduction for Gamification in Practice

But how should you design so it actually lives up to the great prospects?

First of all, you have to define the purpose of gamified learning content. This is the foundation the content and interactive feedback and game mechanics have to relate to. Define your specific goals with the gamified environment. What do you like to achieve with your gamified environment? Socialising, exploring, competing, creating, problem-solving, managing, collaborating or something else? Focus on intrinsic motivation with extrinsic rewards as a bonus.

Secondly, the platform has to open up to the user, meaning it has to be a human-centred engaging experience. Make it entertaining!

Where, thirdly, it at the same time challenge the creative ability and analytical skills. Let the user engage in an authentic story with integrated tasks. Problem-solving tasks should be included.

And, finally, trial and error, the design should favour mistakes and strategically wrong decisions etc. To make the user rethink, refine and remake again and again, in order to learn the most vital knowledge of all, that perfection does not exist, you can always improve whatever you do.

Comments are closed.