Chapter 3 Introduction for Gamification in Practice

The main characteristics of a gamified learning environment are that they produce a context that is based on creativity, problem-solving, persistence and collaboration, in other words, training of skills. The learner also is required to develop an understanding of the content. Meaning the requirements to complete tasks are a manifold of skills and to put knowledge into action. The contrast is rather sharp to the traditional teaching-by-telling education, which main focus is set on knowledge and in its brighter moments some understanding. This means that an introduction of gamification as a pedagogical method would add crucial value to the learning process as well as give a pre-taste of the working life.

Comments are closed.