Chapter 3 Introduction for Gamification in Practice

What is Gamification?

Gamification is not a substitute, not something you add on in special projects, but mechanisms of an environment that should be integrated into all parts of the learning process. The fuel that gamification produces is empowered engagement, commitment and performance in general. As the term gamification has been around for more than a decade such a learning environment could now further be enhanced with augmented reality features. That forms a bridge from the virtual world to the physical world, which makes the experience more authentic and real-time (including real-time analytics).

This is only one of the fields where user experience design (UX design) will develop very fast during the coming years. Where the keyword for the development is design thinking, a bottom-up approach, where the starting-point of the experience is the learner, not the system like it was during the industrial society.

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