Chapter 3 Introduction for Gamification in Practice

“Primitive humans evolved an innate affinity for playing games, because games allowed them to practice and develop in a safe environment, those mental and physical skills necessary for survival when actually fighting, hunting or gathering. Gamification touches on a primal instinct to find and collect things, to hone eye-hand coordination, to assimilate into a culture, and ultimately to have an avenue to compete with one another.”

Professor Nick Flor at Anderson School of Management

Put in practice in a gamified learning environment, this means to add game mechanics with engaging triggers like exploring, gaining recognition for efforts in real-time, advancing on the Leaderboard by gathering achievement, choosing and refining strategy, gaining new knowledge and skills are features that interact with the human mind. Then put all this in a real-world scenario. The outcome is gamification and a boosted environment to engage to reach the student’s personal- and organizational goals. Besides the engagement factor, this also produces exclusive data about the learner’s performance, which is a goldmine for the teacher to improve the learning efficiency and experience.

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